Codex Arcanum: Curse, Sticky Paw, Small Portal, Vertical Spike Ball

Make short work of anything that stands in your way.

Door? What door?


Realm: Water

Type: Enchantment

Abilities: Lowers the Health, Damage, and Armor of the target.

Tactical Report

Similar to Shrink, Curse lowers Health and Damage. However, there is one key difference to Curse. It also lowers the targets Armor. So if you are truly looking to cripple a foe, send a Curse their way. Plus you can curse those nasty Doors and Stones to find new paths!

Codex Arcanum: Alchemy, Barracks, Boulder, Ice Blast

All it costs is one Air Gem and a Spell List slot.

Haven’t you always wanted to make your own money?


Realm: Air

Type: Conjuration

Abilities: Creates Gold.

Tactical Report


To save the Four Realms you have to think about the big picture. You need gold to upgrade your Warden, rebuild settlements, and leave offerings. It’s the glue that smooths the journey. So if you can spare a spot on your Spell List you should add Alchemy. It will make the level harder as it limits your Spell options and costs Air Gems. However, if you can finish the level you’ll come out just a little further.

Codex Arcanum: Invisibility, Shrink, Third Eye, Water

Characters in silhouette can't see you.

Avoid combat and blend in with your surroundings by using Invisibility.


Realm: Water

Type: Enchantment

Abilities: Target becomes Invisible.

Tactical Report

Sometimes avoiding combat is the best path for a Guardian. No Spell is handier for such task than Invisibility. Target one character and watch as it fades from view. But such a skill is only as powerful as one trained to use it.

Enemies that can’t see you will be silhouetted in black. Enemies that have Third Eye will appear in full color. So watch out for enemies that can see the Invisible.

Also note that if you attack, activate an switch, open a chest, or pickup an object; you will be noticed. You’ll temporarily become visible, so if you have to do something, do it quickly!

Codex Arcanum: Air, Beanstalk, Rain, Torch


Allies can also breath in the bubble.

Go diving in your own pocket of Air.

Realm: Air

Type: Enchantment

Abilities: Attached breathable area. Air Damage.

Tactical Report

Air. One of the elemental enchantments. It’s utility is unparalleled. Not only does it grant a bubble of air to it’s target so they may enter water, but that same breathable space is usable by allies, cast it on a larger central target and lead your team into the depths.

If that wasn’t enough of a bonus, this enchantment also grants Air Damage. Destroy those pesky Root Democracy warriors and whatever earthen barriers they may erect.