Codex Arcanum: Curse, Sticky Paw, Small Portal, Vertical Spike Ball

Make short work of anything that stands in your way.

Door? What door?

Curse

Realm: Water

Type: Enchantment

Abilities: Lowers the Health, Damage, and Armor of the target.

Tactical Report

Similar to Shrink, Curse lowers Health and Damage. However, there is one key difference to Curse. It also lowers the targets Armor. So if you are truly looking to cripple a foe, send a Curse their way. Plus you can curse those nasty Doors and Stones to find new paths!

Codex Arcanum: Alchemy, Barracks, Boulder, Ice Blast

All it costs is one Air Gem and a Spell List slot.

Haven’t you always wanted to make your own money?

Alchemy

Realm: Air

Type: Conjuration

Abilities: Creates Gold.

Tactical Report

 

To save the Four Realms you have to think about the big picture. You need gold to upgrade your Warden, rebuild settlements, and leave offerings. It’s the glue that smooths the journey. So if you can spare a spot on your Spell List you should add Alchemy. It will make the level harder as it limits your Spell options and costs Air Gems. However, if you can finish the level you’ll come out just a little further.

Codex Arcanum: Fire, Forge Gems, Girder, Ladder

Fire Enchantment also deals additinal Fire Damage.

Brighten every dungeon with Fire.

Fire

Realm: Fire

Type: Enchantment

Abilities: Adds light to Dark areas. Fire Damage.

Tactical Report

Fire. One of the elemental enchantments. One of the great utility spells. It’s first use is granting more light in Dark areas. This is a key ability to avoid many traps and pitfalls.

In addition to that, Fire Enchantment also grants Fire Damage. Destroy those slippery Fluid Coalition mercenaries and whatever frozen barriers lie in your path.

Codex Arcanum: Air, Beanstalk, Rain, Torch

Air

Allies can also breath in the bubble.

Go diving in your own pocket of Air.

Realm: Air

Type: Enchantment

Abilities: Attached breathable area. Air Damage.

Tactical Report

Air. One of the elemental enchantments. It’s utility is unparalleled. Not only does it grant a bubble of air to it’s target so they may enter water, but that same breathable space is usable by allies, cast it on a larger central target and lead your team into the depths.

If that wasn’t enough of a bonus, this enchantment also grants Air Damage. Destroy those pesky Root Democracy warriors and whatever earthen barriers they may erect.