Bestiary: Samurai Trout

Samurai Trout
Samurai Trout
Realm: Water
Size: Medium
Primary Attacks: Slash
Alternate Attacks: Challenge
Abilities: Swim, gains Health Enchantment when in water
Samurai Trout
Realm: Water
Size: Medium
Primary Attacks: Slash
Alternate Attacks: Challenge
Abilities: Swim, gains Health Enchantment when in water
Avoid combat and blend in with your surroundings by using Invisibility.
Realm: Water
Type: Enchantment
Abilities: Target becomes Invisible.
Sometimes avoiding combat is the best path for a Guardian. No Spell is handier for such task than Invisibility. Target one character and watch as it fades from view. But such a skill is only as powerful as one trained to use it.
Enemies that can’t see you will be silhouetted in black. Enemies that have Third Eye will appear in full color. So watch out for enemies that can see the Invisible.
Also note that if you attack, activate an switch, open a chest, or pickup an object; you will be noticed. You’ll temporarily become visible, so if you have to do something, do it quickly!
Armadillo Lizard Commander
Realm: Fire
Size: Medium
Primary Attacks: Swing
Alternate Attacks: Block
Abilities: See Invisible, grants Armor Buff Enchantment to nearby allies
Brighten every dungeon with Fire.
Realm: Fire
Type: Enchantment
Abilities: Adds light to Dark areas. Fire Damage.
Fire. One of the elemental enchantments. One of the great utility spells. It’s first use is granting more light in Dark areas. This is a key ability to avoid many traps and pitfalls.
In addition to that, Fire Enchantment also grants Fire Damage. Destroy those slippery Fluid Coalition mercenaries and whatever frozen barriers lie in your path.
Fennec Fox Tracker
Realm: Earth
Size: Medium
Primary Attacks: Single Shot, Double Shot, Triple Shot
Alternate Attacks: Dodge
Abilities: See in the Dark, See Invisible
Climb to new heights with the Climbing Plant.
Realm: Earth
Type: Structure
Abilities: Creates a climbable space along background walls.
Their cost is very low and the distance they span is much greater than other platforms. These plants can be a go to selection for any spell list.
However, they come with a weakness. Climbing plants also require a back wall to grow on. This limits where you can play them and make them particularly ineffective in the Strato-Sultanate.
Dashing Quail
Realm: Air
Size: Medium
Primary Attacks: Jab, Joust (While in Air)
Alternate Attacks: N/A
Abilities: Double Jump
Destroy all enemies in your path with the Attack Enchantment.
Realm: Attack
Type: Enchantment
Abilities: Increases Damage. Air Damage.
Not all enchantments need cleverness. Attack does what it says, it ups the damage that a character can do. If you just need to strengthen your allies, or are expecting and epic battle, this is the spell to go to.
This enchantment also grants Air Damage. Remove earthen bariers and root out the Root Democracy.
Go diving in your own pocket of Air.
Realm: Air
Type: Enchantment
Abilities: Attached breathable area. Air Damage.
Air. One of the elemental enchantments. It’s utility is unparalleled. Not only does it grant a bubble of air to it’s target so they may enter water, but that same breathable space is usable by allies, cast it on a larger central target and lead your team into the depths.
If that wasn’t enough of a bonus, this enchantment also grants Air Damage. Destroy those pesky Root Democracy warriors and whatever earthen barriers they may erect.
Fencing Woodpecker
Realm: Air
Size: Small
Primary Attacks: Thrust Combination
Alternate Attacks: Dodge
Abilities: Fly, gains Pierce Enchantment when in wind