Abilities: Adds light to Dark areas. Fire Damage.
Fire. One of the elemental enchantments. One of the great utility spells. It’s first use is granting more light in Dark areas. This is a key ability to avoid many traps and pitfalls.
In addition to that, Fire Enchantment also grants Fire Damage. Destroy those slippery Fluid Coalition mercenaries and whatever frozen barriers lie in your path.
Abilities: Gives four to six random Gems.
Every Guardian learns quickly to find the right Gems and save them up for powerful spell. Manage your Gem stores easier with Forge Gems. It’s cheap to cast and adds flexibility to your options.
While this may seem a powerful spell, you only get one use of it per level. But this limitation can be overcome by finding Blue Chests or bringing the Memory Conjuration.
Abilities: Attachable. Platform.
Sometimes you just need to get across a gap. Girder is the best solution. It’s the cheapest horizontal platform in the Four Realms. Found a really big gap? Then just attach several Girders together and create a bridge.
Much like it’s companion spell Girder, Ladder is one of the cheapest spells at a cost of only one Fire Gem. It’s a simple Structure that allows for greater vertical movement. Several ladders can be stacked together to reach even greater heights. It’s a common spell added to many Spell Lists.
But it’s usefulness can never be overrated.