Abilities: Increases Damage. Air Damage.
Not all enchantments need cleverness. Attack does what it says, it ups the damage that a character can do. If you just need to strengthen your allies, or are expecting and epic battle, this is the spell to go to.
This enchantment also grants Air Damage. Remove earthen bariers and root out the Root Democracy.
Abilities: Removes Enchantments, Traps, and Ambushes.
Removing Enchantments may not seem that helpful at first glance. But the number of foes who come bearing powerful spells may surprise you. It’s also just as helpful to clean off those unwanted curses.
Annoyed by Traps and Ambushes you can’t get around? Well, Disenchant is good for removing those as well. Just remember to bring Third Eye so you can see them coming.
Abilities: Creates a high damage bolt of lightning.
While allies can lend long term combat support. Sometimes you need something quicker, and something stronger. With a bolt of Lighting you can cut through all enemies that may be in your path.
This is one of the strongest Conjuration in the game and will fell most foes in a single blast. Facing an army of animals, call down Lightning!
Abilities: Creates a vertical moving platform.
The Vertical cloud is an elegant, if expensive, solution. While it’s cost may be more significant than other platform structures, it’s utility far outweighs any cons. They can be placed anywhere and grant that extra height that’s need to reach your goals.