Codex Arcanum: Invisibility, Shrink, Third Eye, Water

Characters in silhouette can't see you.

Avoid combat and blend in with your surroundings by using Invisibility.


Realm: Water

Type: Enchantment

Abilities: Target becomes Invisible.

Tactical Report

Sometimes avoiding combat is the best path for a Guardian. No Spell is handier for such task than Invisibility. Target one character and watch as it fades from view. But such a skill is only as powerful as one trained to use it.

Enemies that can’t see you will be silhouetted in black. Enemies that have Third Eye will appear in full color. So watch out for enemies that can see the Invisible.

Also note that if you attack, activate an switch, open a chest, or pickup an object; you will be noticed. You’ll temporarily become visible, so if you have to do something, do it quickly!

Codex Arcanum: Fire, Forge Gems, Girder, Ladder

Fire Enchantment also deals additinal Fire Damage.

Brighten every dungeon with Fire.


Realm: Fire

Type: Enchantment

Abilities: Adds light to Dark areas. Fire Damage.

Tactical Report

Fire. One of the elemental enchantments. One of the great utility spells. It’s first use is granting more light in Dark areas. This is a key ability to avoid many traps and pitfalls.

In addition to that, Fire Enchantment also grants Fire Damage. Destroy those slippery Fluid Coalition mercenaries and whatever frozen barriers lie in your path.

Codex Arcanum: Climbing Plant, Heart of Fire, Max Health, Soul of Ice

Climbing plants can only be placed on walls.

Climb to new heights with the Climbing Plant.

Climbing Plant

Realm: Earth

Type: Structure

Abilities: Creates a climbable space along background walls.

Tactical Report

Their cost is very low and the distance they span is much greater than other platforms. These plants can be a go to selection for any spell list.

However, they come with a weakness. Climbing plants also require a back wall to grow on. This limits where you can play them and make them particularly ineffective in the Strato-Sultanate.


Codex Arcanum: Attack, Disenchant, Lighting, Vertical Cloud


Increase the damage for any ally with Attack.

Destroy all enemies in your path with the Attack Enchantment.

Realm: Attack

Type: Enchantment

Abilities: Increases Damage. Air Damage.

Tactical Report

Not all enchantments need cleverness. Attack does what it says, it ups the damage that a character can do. If you just need to strengthen your allies, or are expecting and epic battle, this is the spell to go to.

This enchantment also grants Air Damage. Remove earthen bariers and root out the Root Democracy.

Codex Arcanum: Air, Beanstalk, Rain, Torch


Allies can also breath in the bubble.

Go diving in your own pocket of Air.

Realm: Air

Type: Enchantment

Abilities: Attached breathable area. Air Damage.

Tactical Report

Air. One of the elemental enchantments. It’s utility is unparalleled. Not only does it grant a bubble of air to it’s target so they may enter water, but that same breathable space is usable by allies, cast it on a larger central target and lead your team into the depths.

If that wasn’t enough of a bonus, this enchantment also grants Air Damage. Destroy those pesky Root Democracy warriors and whatever earthen barriers they may erect.