Four Realms – Post Mortem
Release – PC October 24,2016
Before I jump into post mortem, I want a say a few things up front.
Four Realms is primarily a personal project with a budget of basically zero. This is perhaps the biggest mistake, but will definitely explain some of the choices made on the project.
Hugebot! is a garage developer. What do I mean by garage? Well, indie developers can really be just about anybody. What’s it take to be independent? Not published by somebody? Well, hello EA! Not big? How big is big? Is Bethesda big? By garage developer I mean any game developer who has a budget that is at or near zero. Nobody’s getting paid, and you don’t have enough money for advertising. It’s a team with computers. So if you are bigger developer, this info is likely not relevant to you.
Still reading? We’ll start with the good, since it’s short and easy. Then dive into the bad, which be long, terrible, tedious, and forehead smacking bad. But good information for any garage developer truly looking learn.